Like A Boss (48 hours game)
It's a bullet hell out here, but you are the one causing it.
Manage this boss fight from the perspective of the boss.
Control the next phase of the boss's attacks using the cards.
Each phase lasts 4 seconds, and each attack card costs energy.
When out of energy, you can rest a phase to recharge your energy.
You can shoot extra manual bullets but this costs energy as well.
Meanwhile the heroic player is controlled by AI and is built to evade all your bullets. It can also chase pickups (they give a bit of health).
Controls: Play with mouse, touchscreen, keyboard or gamepad.
For keyboard: Use arrow keys to choose card, use Spacebar to shoot.
For gamepad: Use left joystick to choose card, use "B" button to shoot.
THE PLAYER MUST NOT WIN
Made in the GMTK Game Jam 2023
Code: Alon Tzarafi https://alont.itch.io/
Code and art: Shalev Babai https://generalmeow.itch.io/
Sound: Tamir Klein https://shlof.itch.io/
Status | Released |
Platforms | HTML5, Windows |
Author | Alon Tzarafi |
Genre | Strategy |
Made with | Unity |
Tags | Boss battle, Bullet Hell, Game Maker's Toolkit Jam, Management, Space |
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